Re-Volt Fanpage


Have you ever heard of the game, Re-Volt? If not, it’s a racing game, created by Acclaim Entertainment in July 31st, 1999… with a twist. The twist is:  Instead of racing real cars, you race… RC cars! Sounds fun, right? Of course, (pun unintended 😉 😛 ) it is!

(Page created on Feb 13, 2017, 7:07 AM, page is emboldened! 😉 )

In fact, you might’ve played it a long time ago, on a Windows computer… 😉 Feel a twinge of nostalgia? Well, you’re on the right track! (another unintended pun 😉 ). As you may (or may not) already know, some Re-Volt fans (named Huki and Jigebren; Jigebren’s inactive) managed to get the game working on modern systems, and released it as Re-Volt v1.2. Huki also made a version of Re-Volt called RVGL, (OpenGraphicsLibrary 😉 ) which works on Windows, Mac and Linux. Download them both here. (I recommend RVGL. It’s updated more often, it’s multi-platform – somebody else even ported RVGL to OpenPandora, so there’s that 😉 ) Also, if you lost your CD or if it doesn’t work anymore (or if you’re of the pirate persuasion 😉 ), the original files are at Marv’s Re-Volt portal.

You race cars on tracks, there’s a championship, you even get powerups (in the form of pickups, which look like the Re-Volt executable icon 😉 ) like in Mario Kart! It also supports custom cars of many types, and custom tracks of many types! There’s also a Track Editor included with the game, but it requires admin permission on newer Windows systems (Vista and onwards). There’s a practice mode and a Stunt Arena, both with stars to collect, and when you collect all the Stunt Arena stars, you get a nice surprise which you may or may not already know about. 😉 There are also mirrored tracks, reverse tracks, and reverse/mirrored tracks.

WARNING: It’s really hard. Like, REALLY. Really. Hard. Hard with a capital H. It’s not as hard as, say, The Impossible Game, but, while adults could manage to win all the cars (you unlock cars as you progress through the game; your progress is tracked by a Progress Table inside the game), the kids of the ’90s couldn’t possibly do it all unless they had enough time and motivation. Some stars are even seemingly impossible (eg. some of the Stunt Arena stars, Toys in the Hood 2 practice star, Toytanic 1 practice star, Ghost Town 2 practice star, Museum 1 practice star)!

Re-Volt was also released for arcade (the Arcade port has a cool exclusive track), Nintendo 64 (terrible). Playstation and Dreamcast (best, has cool exclusive cars and a cool exclusive track named Rooftops; both are available for the PC version now due to fans).

There are even active forums for Re-Volt. Wow! Re-Volt Live and Our Re-Volt Pub are the forums. It’s impressive, since Re-Volt was abandonware. Re-Volt’s amazing history is detailed here, but if you don’t want to click or tap links, basically Acclaim interfered with the old RV team’s plans, cut corners, and so on… and since Acclaim is gone now… 😉 Then, WeGo Interactive, a Korean company, took over Re-Volt and released some… not very good sequels (with microtransactions up the wazoo)… 😉 At least Re-Volt Classic for iOS and Android’s good! 😉 But glitchy.

There are also two sequels for Re-Volt: RC Revenge (Playstation), and RC Revenge Pro (Playstation 2). People say they’re not as good as Re-Volt, and I say they’re decent.

Go play Re-Volt! Even if you haven’t played it before, it’s a great game! 😀

Now onto the guides

Track Creating Tips

(March 13, 2017, 8:54 AM) To create tracks, you can use the Track Editor mentioned above, or you can use a multitude of other tools. There are already guides for the latter (albeit outdated) and since I don’t know how to create a track with that method (yet), I’ll just go over how to make a track in the Track Editor.

Track Editor

Track Editor Guide

There’s already a Track Editor Guide above, and even though it’s for the Nintendo 64 version of Re-Volt, it’s still relevant to RVGL, so it’s still useful. If you want to create an exciting track, go there!

The only thing he doesn’t cover is how to solve one error that the Track Editor may give. The error is:

Track doesn't form a loop, or has an upwards step in it. The cursor will 
be placed at the last valid position.

Sometimes it’s legitimate; for example, you may not have put corners in the right places, or some parts are missing. Otherwise, it’s not obvious; sometimes it complains about upward(s?) steps and sometimes it doesn’t. In fact, most of the time it complains about banks, which are included in it! O_O I’ll experiment and see what can be done about it. 😉

Edit: Actually it’s pretty straightforward, 😉 (joke number 3 in the trilogy finally 😉 ) simply make sure the jump has both an up and a down (and no, apparently cars jumping after a down doesn’t count O_O). (Eg. Straights ‘waves’ 😉 ).

A final note: Why is it called the Track Editor if you cannot edit the stock tracks (ones that come with the game) with it? 😉 (You CAN edit the stock tracks with the next tool, below. 😉 ).

Cheat Codes

Re-Volt has cheat codes which make the game more fun. The cheat codes are in all versions. 😀

To enter the cheat codes, go to the name typing screen and type the cheat codes in, then press Enter. A sound will play if you did it right without typos. There’s also a special one as of RVGL and Re-Volt 1.2… 😉

The following table comes from the wiki (edited for clarification):

Unlock all cars (only during this session)
Name Wheel
Unlock all tracks (only during this session)
Name Wheel
Unlock a special easter egg car: Probe UFO Carnival also does this.
Name Wheel
Reduce cars’ size
Name Wheel
Change car during a race
Name Wheel
Change weapon
Name Wheel
Change cameras;
Enable “free” camera (press F6)
Name Wheel
Enable Edit Modes (see below for more info rhyme 😉 )
Name Wheel
Decrease graphics
Name Wheel
Enable progress table
Name Wheel
All cars become
the same (only works in multiplayer mode; don’t use a car that other players don’t have and then type this code…! 😉 rhyme)
During race (1.0);
Name Wheel (1.1)
Shows scrolling credits
on the screen
During race
Reflection texture and
cars’ wheels are replaced
with Robert O’Farrell’s face (doesn’t work in RVGL)
During race
Unlock all cars and tracks
Buttons command
Buttons command

There’s also a DEV mode, but it’s secret. 😉 For now… 😉

Features of DEV mode:

You can use the below tool to put instances and objects inda FRONTEND! Yes, you can edit the main menu background (and drive in it, though there’s no AI nodes so the AI cars just spin and reposition forever, not knowing what to do… confused… 😉 also you pass through stuff; no collision, so you just drive off the ‘track’ 😉 and fall… 😉 ). Cool, right? 😉

Also, all cars and tracks are unlocked, and you can calculate car stats (that’s a mode where a car you choose drives through Toys in the Hood 1 (no collision though) and its stats are shown at the end), and the secret mode you get when you finish Stunt Arena is unlocked, and more! All from a secret code… 😉 (Hint: Decode this code: kw rfblq pyou xmeq kw xmeq pyou rfblq 😉 You’ll get the secret code! 😉 Enter it at the main menu itself 😉 I used a site to encode it, and you can use that site to decode it, but you’ll have to go to a certain page on my site to get the link 😉 Hint: I’m a fan of elephants 😉 Hint 2: Use the flower cipher 😉 You’ll know what I’m talking about when you get to the site 😉 ).


It is the best one since it unlocks an Edit Mode. In Edit Mode, you can edit the stock tracks (and custom ones made by others or by you, by either the track editor or other tools). The modes inside Edit Mode are: (from wiki)

Light, Vizibox, Objects, Instances, AI Nodes, Track Zones, Triggers, Camera Nodes, Farce Fields, Erm, nothing to see here (Portals), Pos Nodes, and Acoustic Zones

I only know how to use Objects and Instances though, so here’s their respective guides:


Only keys I know of:


  • F4 to enter edit mode.
  • Insert to insert objects.
  • Left and right arrow keys to cycle through available objects.
  • Up and down arrow keys to change their settings.
  • Numpad 1-9 to rotate the model.



Keys used (from wiki):

  • F4 to enter edit mode.
  • Insert to insert instances (.prm)
  • Numpad (plus)+ and (minus)- to cycle through available instances.
  • Numpad 1-9 to rotate the model.
  • P, [, and ] to increase RGB.
  • ;, ”, and #’ keys to decrease RGB.
  • Minus (-) & Equals (=) to increase/decrease LOD.
  • Slash (/) & Star (*) keys to increase/decrease priority.
  • Ctrl+F4 to save changes.

Note: On my HP laptop, I have to press Fn before pressing the F keys, and the insert and print screen key are the same key (I just have to press Fn before pressing Prntscreen/Insert).

Also, to move the camera in Edit Mode, press the following keys:

  • Q – Backwards.
  • E – Forwards.
  • W – Up.
  • A – Left.
  • S – Down.
  • D – Right.

Function keys

On my HP laptop, I have to press Fn before pressing any of these. Maybe it’s the other way around on other laptops… 😉

F1 – Change Camera (normal; close to car; car view; hood view?)

F2 – Shows view of you (your car) from the front.

F3 – Shows view of your opponents.

F4 – Changes which opponent is focused on in the opponents window. Opens Edit Mode if it’s on.

F6 – If TVTIME or DEV Mode is on, changes camera to free roam mode (you can look anywhere in the track using the mouse; zoom in using the left mouse button, and out using the right mouse button; it’s basically noclip mode); if pressed again, makes camera attach to car from far away.

F9 – Takes a screenshot! (RVGL only?)

F10 – Deposits car anywhere in DEV mode (like off the Toytanic…).

F11 – Switch to windowed; press again to switch back to fullscreen.

Updated on July 31st, 1999… er, 2017. 😉 Happy Birthday, Re-Volt!

Links to helpful sites

Re-Volt Wiki (everything has a wiki; heck, even Boowa and Kwala has a wiki! 😉 from the uptoten kids site)

Re-Volt Zone (custom stuff to download, active)

Re-Volt I/O (the place for everything Re-Volt! Has links to forums you may want to visit for advice. Our Re-Volt Pub might have a shitty UI though, because its forum software got changed to Tapatalk. Read the whole saga here.)

Edited on Dec 10, 2017. Found a missing bracket! Added Re-Volt I/O too. Added the rest of the F keys and some misc edits. Added which cipher to use for the secret link.


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